The Last Tea Shop Play-Through and Review
Oct. 17th, 2023 08:18 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

Image: My notebook pages for the set-up for the Last Tea Shop,
Mason is taking a class on game theory and design at Wesleyan. He passed on to me this cute, little solo RPG called The Last Tea Shop. Solo role-playing is becoming kind of a hot thing right now. The Star Trek game that I've been playing for years just released a Solo version called Star Trek Adventures: Captain's Log, for instance.
I will admit that when
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I bought Captain's Log, but it seems... somewhat complicated and so I haven't tried it yet. Even though tallgeese very patently showed me how he played and walked me through how it could be done.
Having tried out The Last Tea Shop, I think I have a better handle now.
The basic premise of The Last Tea Shop is that you, the player, are the proprietor of a tea house that exists on the road between life and death. You are the last homey house, as it were, before people fully cross over. This sounds like it could be a horror set-up, and, you could absolutely play it that way. I leaned into the Mushi-shi vibe? Where, like, it's a little spooky, but is mostly weird, but gentle. The player's guide, which is little more than a few pages, leads you into building your tea shop, first. You roll a single six-sided dice and choose things from a table of options. For my setting, I ended up with "a seemingly endless field of moss," but then when I rolled my list of ingredients (for the teas, because this is also, in part, a resource management game,) I decided that my tea shop had to be on a riverbank, with pine forest to the north and the misty, Other Side, on the opposite bank, to the south.
Then you roll for your first customer, who comes down one of two paths, and you are given a set of questions to chose from (or you can make up your own) to ask them. You make them tea from your resources--there is a list of teas and their magical properties. You also roll for weather and "emotion" to give you a sense, maybe, of which tea might fit the mood.
Basically, you write yourself the story of how things go. You also get one ALONE TIME scene because, once per game, you are allowed to go on a foraging expedition to replenish your stock. I decided to do this before any customers arrived, because I wanted to have more tea brewing options. And, since I decided I was by a stream, I figured I could make the case that quartz hunting wouldn't be all that difficult. I really enjoyed writing my fully solo adventure for some weird reason. Almost more than my interactions with the customers, at least AT FIRST.
Interestingly, I initially wrote MYSELF, as I am, into the story. It was kind of just the easiest thing? But, by the second visitor, I realized that these were the NPCs. Ultimately, this story was ABOUT the tea shop owner and so I started to make up more of who I was and why I, specifically, was there.
At any rate, the game progresses as you roll for how many days pass between each visit. By chance, when rolling this, I got a series of sixes, so I'm already 3/4ths of the way finished. Once you reach 24 days or more a final scene is triggered.
I was just texting with Mason about this, this morning, because the thing that is surprisingly clever about the way The Last Tea Shop is set-up is that because the game isn't done until you cumulatively roll to 24 (or more) is that by the third visitor, you start to decide somethings about your own world. Like, because I kept having trouble matching teas to the rolled "mood/weather" I decided that my character was new to this job and kind of bad at it. So, when, by chance, my third roll landed me on a visitor with the title "Trickster," I decided this was the Management coming to test me.

Image: Third encounter "The Trickster" whom I had appear as a raven.
So, it's been fun. I haven't finished the encounter with the raven yet. It got late last night and, when you're writing out dialogue and scene setting, it takes time. But, I would like to play this all the way through and see what the ending brings me.
The drawing and doodling is not required, but I decided it made things fun.
I have also been religiously crossing off my ingredients as I use them, since part of each encounter is deciding what to brew your visitor. (For the raven, for instance, I am making a drink called Rainbow Tea, which flashes pretty lights in the air. I'm hoping the raven will appreciate shiny gifts.) Because that drink requires a gingko leaf, I crossed it off my ingredients so that my next tea can't be the same thing.
I am deeply surprised by how fun this is. But, I have to wonder if part of my enjoyment is that it doesn't take more than the tiniest bit of a nudge for me to start storytelling. I watched a YouTuber play this game, and she said something that seemed very true to my experience, too, which is that at some point worldbuilding just starts happening. Like, I decided that my character, the proprietor, has no tea cups. But, when visitors arrive, so does their tea service. So, for my second visitor, I discovered this set with gingko leaves was his grandmother's set.

Image: My weird brain deciding things.... in this case a doodle of "his grandmother's cup."
If you are wondering how to pass some long, quiet winter's evening, I highly recommend The Last Tea Shop (the link at the top takes you to a place you can purchase it for $5.) It has rules for two players, too, so you aren't REQUIRED to play it alone.
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Date: 2023-10-17 08:51 pm (UTC)no subject
Date: 2023-10-18 11:40 am (UTC)no subject
Date: 2023-10-17 09:17 pm (UTC)no subject
Date: 2023-10-18 11:41 am (UTC)no subject
Date: 2023-10-18 02:44 pm (UTC)*however, i have known for many years what i would write for my first novel, if i ever decided to become a writer.
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Date: 2023-10-18 06:14 pm (UTC)First, if you decided to play this game, you don't have to write anything down. The game mechanics assume that you have a pen and a notebook, but you could tell yourself this story out loud or in your head. You also do NOT have to go into as much detail as I did, with actual dialogue, etc. You could just jot down an outline or a few notes to remind yourself of the scene you are picturing.
Second, I'm like you. If I'm RPGing, I'm doing it because I want to play WITH people and enjoy the things they bring to the table. However, sometimes, you feel like playing but you can't get together with a group. I bought a game last night (after finishing this one) that has individual players physically sending their journal on to the next player(via the mail or electronically), for the next player to "solo play" their entry, before sending it on again. So, like you COULD do this kind of storytelling in community, too. That one is a horror game, though, so it's not for everyone. Mason and Shawn are both horror fans so I bought it thinking we could play it with Mason, while he's away at college. Which is just kind of a cool way to stay connected and share creativity, you know?
And, yeah, my personal opinion is that anyone who writes is a writer.